Music Demo Reel
Superman: The Man of Steel |
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Above Earth - I played the guitars on this track, and worked on the arrangements with Ron Fish. |
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Phantom Zone - We were looking for something spacey, so I dialed up a wet delay and pretended I was Edge. We thought it had a nice vibe, so worked around it. |
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War World - More guitar madness. Nice dissonance. |
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Temple of Elemental Evil |
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Hommlet - The music score for this game was very ambient and non-thematic, but for Hommlet, your safe haven from the cruel world of Greyhawk, I wanted a warmer sound. I dialed up a Harp sample on the GR-33 to create the harp theme - played on a guitar. It's only a LITTLE thematic, but it worked in the context of the game. |
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Godzilla 2 |
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Mt. Fuji - Mt. Fuji is the music I created for the Mt. Fuji level of the game. I wanted a quick action theme, with a Japanese flavor. |
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Theme Park - A big battle, reminiscent of Jet Jaguar in a large theme park. I wanted a jaunty, nearly heroic feel, but still keeping with the big monster battle action style. These were both done in collaboration with the multi-talented Ron Fish. |
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Fugitive Hunter |
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Main Theme - I wrote the first part of this, about 16 bars or so, and brought it into Ron Fish as an idea. We ended up using it exactly as I rendered it, and working the cool guitar and other ideas around it. Atari eventually sold this product to another publisher, but the music all went with it. |
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Utah Exploration - Another cool guitar sound. I was aiming for something hinting at a spaghetti western. |
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Adam Smasher and the Accelerated Particles |
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Journey - I wrote and produced these with no specific title in mind, just playing with different ideas. This track, with Wilderness below, ended up in the built-in playlists on the XBox Development consoles. |
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Wilderness - Another concept piece - done entirely in Acid. This was included in the playists on the XBox Development console. |
See also W. Scott Snyder's Sound Effects Reel