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Music Demo Reel

Superman: The Man of Steel

Above Earth - I played the guitars on this track, and worked on the arrangements with Ron Fish.
Phantom Zone - We were looking for something spacey, so I dialed up a wet delay and pretended I was Edge.  We thought it had a nice vibe, so worked around it.
War World - More guitar madness.  Nice dissonance.
 

Temple of Elemental Evil

Hommlet - The music score for this game was very ambient and non-thematic, but for Hommlet, your safe haven from the cruel world of Greyhawk, I wanted a warmer sound.  I dialed up a Harp sample on the GR-33 to create the harp theme - played on a guitar.  It's only a LITTLE thematic, but it worked in the context of the game.
 

Godzilla 2

Mt. Fuji  - Mt. Fuji is the music I created for the Mt. Fuji level of the game.  I wanted a quick action theme, with a Japanese flavor.
Theme Park - A big battle, reminiscent of Jet Jaguar in a large theme park. I wanted a jaunty, nearly heroic feel, but still keeping with the big monster battle action style. These were both done in collaboration with the multi-talented Ron Fish.
 

Fugitive Hunter

Main Theme - I wrote the first part of this, about 16 bars or so, and brought it into Ron Fish as an idea.  We ended up using it exactly as I rendered it, and working the cool guitar and other ideas around it.  Atari eventually sold this product to another publisher, but the music all went with it.
Utah Exploration  - Another cool guitar sound.  I was aiming for something hinting at a spaghetti western.
 

Adam Smasher and the Accelerated Particles

Journey - I wrote and produced these with no specific title in mind, just playing with different ideas.  This track, with Wilderness below, ended up in the built-in playlists on the XBox Development consoles.
 
Wilderness - Another concept piece - done entirely in Acid.  This was included in the playists on the XBox Development console.

See also W. Scott Snyder's Sound Effects Reel

 

 

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