W. Scott Snyder is a senior audio expert with broad experience in live sound, broadcast, and the video and computer game industry. He has proven managerial and technical skills with all facets of sound design, including acoustics and sound masking. He has extensive knowledge of all standard audio programming interfaces on all current gaming platforms. He manages multiple resources and deliverables across diverse projects. He has taken care of talent casting and direction, voiceover production, contract negotiation and management, localization, audio tools, and cutting-edge audio technologies.
Audio Production
Sound Design
Music Composition
Voice-Over design, scripting, and direction
Multi-Channel content, mixing
Audio engineering and mastering
Technical
Audio Tool design and programming
Knowledge of all standard audio programming interfaces on current gaming platforms
Programming languages - C#, C++, VB, PureData, PHP, Perl
Audio Middleware - FMOD, Wwise, Miles, XACT, DirectMusic
Experience with Unity and Unreal game development environments
Acoustics and Sound Masking Solutions
Leadership
Experience with managing sound departments with design personnel and external contractors
Adept at managing multiple resources and deliverable across diverse projects
Casting and directing voice-over sessions
Coordinating with programmers on audio engine, game audio features, and audio tool design and implementation.
And if you're into that sort of thing, W. Scott Snyder's resume can be found HERE.
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